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SIXY
Created around 1976 (I was 6; it was a recurring nightmare), revised 2003

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 6
MOVE: 6"
HIT DICE: 6
% IN LAIR: 6%
TREASURE TYPE: F x6
NO. OF ATTACKS: 6
DAMAGE: 1-6 per
SPECIAL ATTACKS: see below
SPECIAL DEFENSES: nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: N
SIZE: M
PSIONIC ABILITY: Special
--ATTACK/DEFENSE MODES: nil
LEVEL/XP: IV / 525 + 8/hp

The word "nightmarish" is redefined and exemplefied with the presence of the dreaded Sixy, so named for its six eyes, six legs, and six mouths. And it literally does rely on the dread of its intelligent victim. Once one is chosen (it prefers overweight [juicy?], young male humanoids), it will attempt to station itself to within 100 feet of him at any time, and invading his thoughts with a form of TELEPATHY during the night. These psychic accostings create terribly fretful dreams featuring images of the Sixy coming at the victim from the shadows, jumping out, screeching horribly, and advancing with ticking pincers. The images are unbearable to behold subconsciously, and will truly haunt the person more and more as time goes by. This psychological stranglehold is difficult to escape, unless it involves the mind of a Monk of level 10 or higher.

Otherwise, once the affected person comes face-to-face with the Sixy, he will suffer a stunning FEAR effect, as though the spell were cast at a level of mastery equalling 25 minus his own Intelligence score. Once done, the Sixy closes in, attacking furiously as much as six times per round with birdlike speed and efficiency.

A survivor of Sixy attacks, unless never psychically involved with them, will suffer extreme mental trauma and arachnophobia for months, even years afterward, never quite being able to shake the dreams. He would sooner flee than face a spider-like being ever again (and certainly another Sixy), perhaps attacking with a pre-determined penalty on a roll to hit, if ever forced to do so!

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All artwork Copyright ©2003 David C. Lovelace