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LIGHT GOLEM
Created 1982 ("Talton") by my friend Mark K., updated 1989

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 4 (0)
MOVE: 12"
HIT DICE: 45 hit points
% IN LAIR: nil
TREASURE TYPE: nil
NO. OF ATTACKS: 1
DAMAGE: 2-24
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi-
ALIGNMENT: N
SIZE: L (8' tall)
PSIONIC ABILITY: nil
LEVEL/XP: VI / 4,450

Magic-users wishing for the services of a Light Golem must construct a copper statue costing at least 10,000gp to make. The copper is necessary for its electrically conductive property, and is the cheapest material suitable enough for use. During its construction, the spells ANIMATE OBJECT, LIGHT, DARK, PERMANENCY, and LIMITED WISH must be cast with at least 16th level mastery. The material components of these spells will cost another 10,000gp. After the one-month period of construction time is complete, a LIGHTNING BOLT of any strength will "jump start" the Golem into animation.

These guardians can pommel for 2-24 damage due to sheer strength, but its true powers come from its manipulation of light waves and quasi-elemental energies. It can become completely black, absorbing all light and even matter at close range (as a SPHERE OF ANNHILATION), or sun-bright which STUNS and BLINDS. Either way its effective AC is reduced to 0. The Golem can and will attack normally while creating a light effect, which can last up to 10 rounds before needing an 8-hour "recharge."

COLD does not affect these Golems, but FIRE will cause half normal damage. ELECTRICAL attacks have a 50% chance of repairing damage on a point-per-point basis and will always restore any lost light-effect energies, but will otherwise carry no effect. Only blunt weapons of a +2 or better magical bonus will physically damage a Light Golem.

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All artwork Copyright ©2002 David C. Lovelace