HOME FAQ's VIEW ALL THUMBNAILS ABOUT DAVE MORE ART BY DAVE
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

SLIME GIANT
Created 1989

FREQUENCY: Rare
NO. APPEARING: 1-4
ARMOR CLASS: 4
MOVE: 12"//8"
HIT DICE: 8 + 1-4
% IN LAIR: 65%
TREASURE TYPE: D
NO. OF ATTACKS: 1
DAMAGE: 3-24
SPECIAL ATTACKS: Hurling rocks
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: CN
SIZE: L (11' tall)
PSIONIC ABILITY: nil
LEVEL/XP: VII / 2,000 +12/hp

Slime Giants dwell in caves or underground caverns, typically near or in rivers and hidden resovoirs. They live in simple holes burrowed underwater, with hidden stores of food and found treasures. Surrounding above-ground areas are usually riddled with traps and guards. Among these guards might be 2-16 Troglodytes (40%), 2-7 Mud-men (65%), 2-20 Myconids with 2-5 hit dice (40%), 2-12 Lizard Men (60%), or 2-8 Snake Men (60% if no Lizard Men are present).

Slime Giants have Hill Giant strength and use oversized, blunt weapons at close range. They also keep a stockpile of good-sized boulders all around their lair for hurling, and can do so at up to a 200-foot distance for 3-24 damage.

Combat above-ground against any creature in the immediate area will prove tricky due to a foul slime coating just about every horizontal surface. Effective armor classes are increased by 2 for the characters (and 1 for guards as well). This slime has a 30% chance of being either dangerously acidic or alkaline; harmful to exposed flesh. Exposure occurs for any barefoot character, and also during combat with the Giant itself due to spattering.

*This is a fan site. Advanced D&D is a trademark of TSR.
This site is not affiliated with TSR. Otherwise it'd all be 3E, wouldn't it?

All artwork Copyright ©2002 David C. Lovelace