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NEZIDEN Created 1986, updated 1989
FREQUENCY: Rare |
These well-meaning blobs of animate matter have displayed great intelligence, and an ability to understand spoken languages, through their actions. They
have a diet of metal, and will accompany any Good-aligned person willing to feed them 20-30 coins of any type per day (Large chunks of metal can be
eaten as well, but take much longer than the handful of minutes coins would otherwise). Comraderie of an extended
period (several weeks, or longer) might afford leeway here, since the Neziden will assume good intentions by their would-be benefactor. These
creatures seem to have not only a capability to understand, but senses of adventure and humor as well, so particularly exciting times might hold
its interest enough for it to consider risking survival, particularly of the "pay" is generous! The touch of a Neziden can both hurt and heal flesh at the molecular level at a rate of 1-6 points per round. It is their healing ability which makes these beings most appreciated by their comrades. It doesn't seem to like being taken advantage of, however, and if more than two individuals shove bloody flesh upon it on a given day, it is very likely to meander away (again, unless real bonds of an extended time exist). At any rate, it can only cause or heal a total of 30 points per day. All Neziden are malleable enough to absorb all physical blows. They can only be affected by LIGHTNING, FIRE (1/4 damage each) and especially COLD (triple damage, but saves vs. Death as a 5th level Fighter for normal damage). In addition, it can blend in with its surroundings, HIDING IN SHADOWS as a 21st level Thief/Assassin. Killing a Neziden and leaving the body untouched for two full months will cause it to reanimate in undead form: a hateful, relentless Nezidrone. |
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All artwork Copyright ©2002 David C. Lovelace
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