HOME FAQ's VIEW ALL THUMBNAILS ABOUT DAVE MORE ART BY DAVE
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

MAKKORG
Created 1989

FREQUENCY: Uncommon
NO. APPEARING: 2-12
ARMOR CLASS: 9
MOVE: 18"
HIT DICE: 1+1
% IN LAIR: 65%
TREASURE TYPE: nil
NO. OF ATTACKS: 2
DAMAGE: 1-3/1-3
SPECIAL ATTACKS: Butt
SPECIAL DEFENSES: Sight
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: CN
SIZE: S (3'-4' tall)
PSIONIC ABILITY: see below
LEVEL/XP: II / 73 +2/hp

The Makkorg can live just about anywhere, but not for longer than a week without sunlight. It is believed that they have a plant-like need for the sun, but also regularly feed on flesh.

Herds of Makkorgs will charge full speed, outrunning just about anything else with their long, striding legs. Anyone caught in a stampede of more than 6 must not only fight off head butts (1-2 + STUN) and talons (1-3 each), but an additional 1-4 points per round of trampling damage.

Makkorgs can see details up to a mile away and can never be surprised while out in the open, due to a crown of eyes surrounding the bulk of their lumpy body/head. They also have an almost alien architecture to their minds, and have thus far eluded all psionic sholars' attempts at affectation.

*This is a fan site. Advanced D&D is a trademark of TSR.
This site is not affiliated with TSR. Otherwise it'd all be 3E, wouldn't it?

All artwork Copyright ©2002 David C. Lovelace