HOME FAQ's VIEW ALL THUMBNAILS ABOUT DAVE MORE ART BY DAVE
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

MACRONID, FLEA
Created 1985 ("Giant Flea"), updated 1989

FREQUENCY: Very Rare (Rare in Abyss)
NO. APPEARING: 4-16 (or armies)
ARMOR CLASS: 1 (5)
MOVE: 12" and see below
HIT DICE: 6+6
% IN LAIR: 20%
TREASURE TYPE: I (x1-3)
NO. OF ATTACKS: 1 or 2
DAMAGE: 1-12 +Special or by wpn.
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Silver or +1 to hit, jump
MAGIC RESISTANCE: 20%
INTELLIGENCE: Low
ALIGNMENT: CE
SIZE: M (6' tall)
PSIONIC ABILITY: nil
LEVEL/XP: V / 475 +8/hp

The Flea Macronid is a stocky foe with incredible jumping ability. Every other round the creature can jump 100' in any arc, in any direction. If it wills, this breed of Macronid may make a smaller jump once per round of up to 20' distance. This excess of movement gives it an effective armor class of 1, but is otherwise AC5.

These dirty Insect-men have a strength-draining toxicity to their bite (1-12), which causes those hit to have both their Strength and Dexterity scores halved (save at -1). This lasts for 1-2 days, but further bites will not worsen the effect. Otherwise, Flea Macronids can use one or two weapons in combat while still carrying one or two shields because of their multiple limbs.

*This is a fan site. Advanced D&D is a trademark of TSR.
This site is not affiliated with TSR. Otherwise it'd all be 3E, wouldn't it?

All artwork Copyright ©2002 David C. Lovelace