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BEMBIN Created 1985, revised 1988, redrawn 2003
FREQUENCY: Very Rare (at best) |
The Bembin is a seldom seen creature with incredible endurance, strength, intellect, and power otherwise. The beast is a dynamo of constitution, regenerating a full 2 lost hit points per round. Its sheer size does adversely affect its fighting ability, however.
It attacks as a 9-die monster despite a higher hit point capacity. When attacking, the Bembin uses its massive forty foot long tentacles to inflict 2-12 points of
damage each. If both attacks hit, the victim must save vs. Petrification or suffer additional damage according to the following chart:
If a Bembin lair is stumbled upon, there will always be six of them present. They will probably be performing a religious ceremony, and in this heightened state of awareness attack at +2 to hit. Bembins can use any evil Clerical spells as a 12th level Cleric; spell levels 1-6. They are immune to all fire, cold, and electrical attacks, and can only be hit by +2 or better magical weapons. |
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All artwork Copyright ©2002 David C. Lovelace
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