Sample Game |
Dicimoes(tm) is a hexagonal, three-way variant
of double-6 Dominoes. Any amount of players can play, but the best games have from two to six.
Form teams, or play singly. OBJECT: Just like Dominoes. The first player (or team) to use up all their game pieces wins. GAME SETUP: Lay out all 76 hexagonal pieces upside-down, or shuffle them well and place in a stack. Each player draws six pieces each, leaving them face-up. GAME PLAY: Youngest player moves first by placing any piece in the "field" of play (the middle of the table). Leave enough room for a big honeycomb! Play proceeds to the left, with each player in turn placing one piece adjacent to any others in the field. No unlike colors/spots can touch. If you can't place a piece, continue to draw pieces until you can place one! If all pieces are drawn and no moves remain, the player with the least remaining pieces wins. In the event of a tie, count the spots on the pieces; the winner has the least. IMPORTANT RULE #1! Pieces can be rotated, but only in increments of 120 degrees (one-third of a full rotation), NOT 60 (one-sixth)!! Legally-rotated pieces will preserve the look of "nestling cubes." In the Sample Game shown, Illegal Move #1 demonstrates a wrongly-rotated piece. IMPORTANT RULE #2! With the exception of the second piece placed, newly-placed pieces must "NESTLE, not DANGLE." In other words, it must be placed so that it is touching at least two other pieces! In the Sample Game shown, Illegal Move #2 shows a "dangling" piece. TRY IT: In the sample game shown, a 3-3-2 piece is about to be placed successfully. Either of the remaining two pieces to be played currently has a spot they could legally go. Can you tell where? And then, where might the remaining piece go? |
Download printable DICIMOES(tm) PIECE SETS!
Click thumbnails below for .PDF files; file sizes approximately 200K each.
It is strongly suggested that a sturdy cardstock is used for printing!
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Copyright © 2004 David C. Lovelace